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They got a knack for releasing good games that aren't flashy or popular enough to get released through other publishers.I've played the original and found it so-so. Other balance issues are the bosses: the bosses are significantly harder than I remember from Izuna 1. If you keep your characters at around the same level this effectively works out to being able to tap double HP, at the cost of a limited number of swaps per turns and the non-trivial task of balancing experience, additional weapons, and keeping your reserve healthy. You also get statistics collected regarding pretty much anything you'd ever want to know: how many times entering a town, dying in a dungeon, escaping, dying, even all-female combo attacks. There are a few things Izuna 2 does to help moderate the experience.First is the addition of a partner during the dungeon crawls. If you get in a spot of bad-luck you can now tag-team out to your partner. I gotta give a lot of props to Atlus for releasing, well, everything they do. The addition of a world map and different towns is nice and, compared to the first, it seems like it's received quite a bit more polish.
I'd wager a little better than the original, too. Also, stresses on your inventory are slightly worse now that you have to carry weapons/ammo for your cohorts (not every person can wield every weapon) so you have more weapons to maintain, upgrade, and hope they don't break.The new weapons really add some tactical options, such as a yo-yo that hits everything in a straight line out from you and a set of boots that let you make two non-attack moves for every one move of the enemy.Like the first, the graphics aren't top notch and the audio would be nice to have subtitled at least, although the voice acting helps convey the feeling of helplessness when a status effect afflicts you. If you liked the IDEA of Izuna but didn't like it's execution, you might want to rent Izuna 2 to see if it fixed what you didn't like about the first. Now, if you play conservatively, you have at least some option in the cases when you do, in fact, get mobbed.Second is closing up a loophole that lets you recover all your HP by just standing around the dungeon floor exit letting turns pass by. The gameplay was always an extreme between "you're invincible" and "you're fodder". The addition of a camera to go back and review some of the nice character art is a nice touch and a cool challenge to find and not waste your film (you didn't think THAT'd be easy, did you).This one is a lot of fun to keep on and in a dungeon and just leave your DS on standby so you can pick it up, clear a few floors, and put it away.
This seems to help recover from those times when you're on the run and step on a demon-trap that previously signified "I hope you have an escape scroll."In addition, if you survive enough turns, you can perform combo moves with your partner that impact a bunch of enemies at once and cost no SP. Now if you waste too much time like that you'll find your SP drop like a rock. If you liked Izuna you'll also like Izuna 2. It's not perfect, but I expect it's about as good as it's going to get without radically changing everything.
Well, buy it if you like dungeons. Your storage holds about 60 items and your on hand inventory holds about 20 items.
I've never played the first one, so I can't compare. The graphics aren't 2008 type graphics, but the game is still good in my opinion.
However, if you do die, you don't lose your EXP as with other games. One of the bad parts is that if you die in a dungeon, you lose EVERYTHING you have on you.
So, stock up your storage with stuff you don't want to lose. You also get to hear Japanese dialogue when you enter a new town, so that's another plus.
Don't buy it if you don't want constant dying.
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